I felt like a passive field biologist exploring alien life forms. I used to rarely use the stasis rifle, b/c I knew I could be careful enough to just evade and give things a wide berth to go about my business and they go about theirs. It's just super unnatural, b/c it makes it painfully obvious I'm playing a game now. It's becasue they spawned and are designed to just be immediately hostile and come after me like I slapped their wife and kicked their dog. They stick out like sore thumbs as just "enemies in an FPS" whose sole purpose is to just go after me and try to kill me for no reason other then "ZOMG! ENEMIES! AHHH" When they go after me, it's no longer b/c I screwed up and got too close to them. This has really ruined the immersion in the game, because I no longer see them as natural creatures. the spawn rates there are outlandish with the shockers and bone sharks + their aggression. You can't set foot anywhere in bone shark territory without those guys getting set off in the far distance and QUICKLY flying towards you with a speed that is almost impossible to avoid. Whenever I even get near the grassy plains I've got 3 sandsharks bee-lining for me for no natural reason other then "oh, we wanted to make things harder for you, so we coded enemies to be more aggressive". It was my fault.īut, a few updates ago they increased spawn rates as well as aggression. If a sandshark got upset, it was because I got too close and he was just being territorial. ie: they were only hostile when you got too close to them. Knowing that creatures like that exist in the game (and also NOT knowing precisely where I encountered them) makes exploring new areas genuinely terrifying.I used to be on the "no weapons" bandwagon when the creatures seemed to act more natural. I still don't know exactly where I ended up when I got out of the geometry glitch, so I get pretty terrified anytime I'm within a few hundred meters of the area I swam out to. I finally noticed the music when I managed to free myself, and only had a few seconds to frantically look around before a massive creature appeared in front of me and killed me in one blow. I attempted to free myself for a good 20-30 seconds, and during that time I didn't notice that the music had changed to a much more aggressive track. As I was attempting to explore the area, I got stuck in some geometry. By the time I arrived, night had fallen, and I had not yet constructed a flashlight, so I was swimming blind. I had a particularly unsettling experience early on. I decided that I would try to swim out to a relatively distant landmark. I'm at a point in the game where I rarely have to worry about food, water, or oxygen, so the fear I experience is purely based on not knowing what lies ahead of me. I don't play many survival games so I don't know how common this approach is, but I am definitely overcome with a sense of fear anytime I travel to unfamiliar areas. Like others have mentioned, the horror/suspense elements of the game have been the most surprising and fascinating to me. The use of color and sound and bioluminescence all contribute to that feeling of other-worldliness.īeen playing this game for about a week, and really enjoying it so far. The sea creatures in this feel more alien and threatening than the alien monsters from many other games, despite often also feeling like many of them could be oddities from our own seas. And it's especially true when I've built small scout bases (entirely for scanner rooms to speed up finding the rarer resources) in particularly inhospitable areas of the game. I've burned a couple of hours just scavenging quartz so the whole thing can be glass walled barring one tower of rooms that dedicated to reinforcements so it doesn't spring a link.īut yeah, I completely agree with that. LoL at "tiny base" I manage to build an extra room or two on most trips back, so I now have a somewhat sprawling multi-story main compound. The feeling of shelter I get from a tiny base in Subnautica is unlike any other virtual abode I built in the past. Then you run into some weird new fish and you race back to the comfort of your home. You can settle in the coral shallows and just build a nice life for yourself, but if you want to go explore and see more of the world then you'll eventually go deeper. The horror aspect of Subnautica is particularly fascinating to me: it's not scary because it forces you to walk through a hallway with monsters, but has sort of a natural push and pull (or ebb and flow, haha) of encouraging you to push out as far as you dare.
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